Ok so my first impressions of electronic game design is that it's not that great. I would really like to start working on assets and textures but, for the most part we've been focusing on coding. I noticed that for some reason when it comes to languages, coding or otherwise, the only one I'm really good at is the one I'm typing right now. Now it's not like i'm not learning either because a classmate showed me some of his code and I was able to understand what it did. I just couldn't write it out for some reason. I think it's mostly because I still don't understand the format. I understand vars usually go first but, I don't get functions and I guess statements. Either way I feel really overwhelmed in this class. I like the environment and the teacher but, what we're learning is a different story. I feel like I can take notes well and do what I need to do when it comes to bare bones basics but, I need to do more learning with code. Anyways, that how I feel about this class so far when it comes to what we learned. I'm pretty worried about our upcoming test but, hopefully it won't be too hard. we'll see.
Now I will go on to a more positive note. I feel like I'm starting to understand Unity pretty well. I understand how to use a lot of the tools in Unity like for example lighting and backgrounds. I also feel like I can come in really strong on these assets for my group's up coming project. I also feel comfortable with quality testing because I can find little issues pretty easily. This marking period has been interesting and has given me a new respect for Game Devs. IT's kinda really hard to make a game though they probably have a more streamlined system. Anyways, yeah I'm really excited to work on the project I just hope that my group's coder manages to come in everyday so our project doesn't get held up 'cause as I said before, coding isn't really my strong suite. Anyways this is how it's been so far. I only hope I can put in a better effort next year.
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